Your beginning characteristics are additionally raised by the alternatives into the prologue

Your beginning characteristics are additionally raised by the alternatives into the prologue

1.3: Skills These you will find the relevant skills which presently matter in game play, all abilities are chosen in the beginning of the game: Skills: 1. Martial arts: need less fitness to win a battle (that certain’s on me personally, sorry dudes); 2. Videogames: constantly win the videogame that is arcade; 3. No rest: need one hour less sleep; 4. Hung: get +1lp if girls occur to encounter the trouser python (+1lp if you are within the bathroom with bree or sasha, first asking one to keep counts); 5. Guitar: necessity for sasha’s musical organization event;

6. Cooking: desire gain from consuming with all the girls within the early morning (this ability is earnable in game); abilities also influence dpl ( more on that underneath 1.5)

Bad abilities: 1. Debt: lose 100$ before having to pay lease

1.4: faculties Each woman has inherent faculties which influences which actions she will like on times, these times is discoverable when you are getting sufficient lp (needless to say these are additionally described to the 2: girls) they will additionally influence exactly exactly how much lp you’ll gain through the garments you wear specific girls also provide anti-traits, this means they are going to hate every thing related to that trait

1.5: cash The way that is only reliably get cash is to focus in the office (you may also wander the roads for the random event or play vidya however you will not get far by doing this).

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